f Tu Shoes to Walk In

Tu Shoes to Walk In

Walk in my shoes a bit...
I sure hope they fit.

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Bleh

Stress. It’s amazing how little I care about this site. I think it’s safe to say I’ll be deleting my Tumblr soon. Yup. 

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Woah.

God it’s been a long time since I posted on here. .___.

Long story short: RBP is slowly coming along, the YouTube area is failing, but we have more than 20 members actively contributing content that we can eventually use and distribute/showcase. 

The Comic area is still stagnant, my art style is still going through a psychotic rampage of switching styles on a weekly basis. But that’s given me time to refine *every* plot and character I’ve been working with to the point where they’re all, I think, solid, good characters with strong history and great backstory leading up to the prologues of each comic. I’d like to get around to it eventually, but comics are so much work they’d interfere with my other projects.

Art: Wow. I dunno. I guess I’ve gotten better? The scope of my abilities have definitely increased. Logo Design, Colour Theory, Spriting. Seriously. I’m picking up new talents and tools of the trade left and right. It’s getting quite easy. I don’t need erasers and art programs man. I have an OFFICE PEN. Fuck yea right?

Games: Woah, surprise there right? Yupp. Got a game group, doing art for another game group, paid art, mind you. Plenty of ideas, plenty of mechanics, plenty of game theory studied, plenty of mechanics understood and toyed with. Woah man. Woah. No solid programming yet. You’d be surprised at how hard a programmer is to find, and costly (About 110K a year. Not joking.) Hopefully the members pick up programming quickly, cuz seriously, 110K is out of our budget. We’re starting small with massive plans and ideals. Good moral led team, a lot of the members aren’t even in it for profit, and a lot are genuinely interested in the progression of ‘Game’. 

College systems hate me and I gave up on the college I was in, I’ll go to one with… better programming and databases at its core… Yeah… Not exactly professionals in their fields.

Learning HTML5 and CSS. Why is it that this isn’t known by 95% of the population? People really are lazy. I’ve grasped a lot of HTML5 and CSS in a few days ._. things that apparently take people an entire class of “Basic HTML”, which meets hours a day for a semester to learn. What guys? Up your speed man, because I can’t stop (stop stop stop) ._.
So yeah. I also got more awkward. Bam. Just putting that out there. Pretty soon I’ll be making websites for fun. It’s been a week since I started. Soo…
Got Photoshop, learning how it works… mastered more of Gimp… Gunna learn Flash and Javascript soon. Hopefully they’re not *too* much harder than HTML, as I’d like to get a handy knowledge of everything as fast as possible to pull along my group. 

Oh, and going to Florida for 3 weeks. Not by choice or for enjoyment. But Florida. With a pool. Not all eh.

Yupp. pretty much my life. Onwards to my trend of picking up every talent and trade I can until I’ve become immortal. Erm. I mean versatile. totally not trying to acquire immortality to learn everything in the world and then use that knowledge to destroy it. 

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Happiness

One that doesn’t belong on Tumblr.

The world is all somebody I used to know. The people are all things I never needed.

I had what I needed a long time ago. Not a single person ever can complete me as well as myself.  

There is no need for love in completion, nor completion in love.
However, they can exist at the same time, and mine do quite nicely.

Sorry for a lack of updates on my personal life. I don’t really feel the need to come on here, nor facebook for that. I just felt like coming back for a few memories and rereading old posts.

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Help Sally

Yus. Being compassionate is being human.

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WEEKLY ANIMA PREVIEW #5B 11/2/2012“Raccansteel” Concept ArtThis is the concept art for Raccansteel, a Raccoon Anima centered around Alleys, Muggings, and Armor. Get it? Raccoon. Can. Steel. Steal. HAHAHAHAHA. I’m gunna kill myself now. Anyhow, Raccansteel spends its time residing within a Trash Can that looks as if its alive on its own, however, it is actually just a shell similar to that of hermit crab.Raccansteel is a very thug-like Anima, typically mugging pedestrians for money and harassing other Alley Anima.He is a Venomous and Metal type Anima, with an emphasis on the Luck stat, meaning that it has a higher growth in Luck than other Anima. He is of the Mammalian/Rodent category, and is more often male than female (75/25 Male to Female Ratio) His Niche Move is Scratch, which has a Base Power of 25, dealing 100% Neutral and Physical/Brute damage. His Uber Move is called Scrap & Steel, which deals 60 Percent Shadow Damage, 20% Combat and 20% Metal Damage. It has a Base Power 90, and a Base Accuracy of 75. It has a very high chance to Take one of the opponent’s held items, and a very small chance to Daze the opponent as well. Raccansteel is probably a second form Anima, however, he was designed on a whim, so he is not much more thought out than just being a Single Anima with no Transitions.See our other Weekly Preview, “Anubyte”, here, at our https://www.facebook.com/Pr0jectAnimaPlease ‘Like’ or ‘Follow’ to show support.Also, check out our Halloween Preview, https://www.facebook.com/media/set/?set=a.400173176718801.91579.201736223229165&type=1
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New Battlegroups Desura Giveaway (To Celebrate 250 Likes)

projectanima:

Love you guys, enjoy :)

Personal Reblog to share with my followers as well ._.

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The new Project Anima aesthetic design :D This was done by myself, it’s fairly rusty because I haven’t touched a pen in a while but it works for now! :P (I inked this, I did not use any pencil whatsoever, or any planning to make this) Also, we now have a new member of the cast updating this Tumblr, Ash, aka Snuffleuffigus :D She’s also an Artist of the group and is absolutely excellent :D

Update on art. Done for PA, yay. Gone for the day now :D
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Project ANIMA: Weekly Previews, Monthly Previews, and Almost Daily Updates.

projectanima:

Here’s an ambitious little thing to do.

I’m going to bring back the Weekly Previews, featuring an unfinished Anima and giving some back story to said Anima. Each Preview will be *slightly* different on here, the Tumblr, and there, the Facebook. I also might start updating the Forum again. This…

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Posty Post

So, for the sake of posting, and the sake of keeping information here… Allow me to place the links of everything I’m currently working on:

I ask that anybody attempt to support me in the most insignificant form I can think of, Follow, Like, and Subscribe to show your support. Support WILL return results, I promise you. And if I can amass something out of this, all of those comics I discussed earlier in my Tumblr WILL become a reality. You can count on it.

I am currently working on keeping all of my Comic Ideas in a database I can tap into later, when I have the support and supplies necessary to really create them…
I’m also painting an Album Design for my friend momentarily. You can find his music blog here: http://djdecember.tumblr.com/ and you can find his personal blog here: http://kyuki-uniden.tumblr.com/
I have three or four other game designs in the works, all of which are nearing the point where I should begin recruiting team members, or selling the idea.
We currently have filming and production FINALLY beginning for RBP, and everything’s picking up now. Expect to see something significant fairly soon. Possibly something of a frightening nature.
ALSO. RBP is now branched between the United States North Carolina area group, the Wales group, AND an Australian group as well. We’re really getting out there, despite the lack of likes and support. That’s right, we’re already becoming worldwide~ ;D

So reblog, let people take a look, show some support, and I’m pretty sure you’ll find it to be a completely good thing, without a single drawback involved.

ROUGH BANDIT PRODUCTIONS:
RBP Youtube: http://www.youtube.com/user/roughbandit
RBP Facebook: https://www.facebook.com/RoughBanditProductions
RBP Forums: http://roughbandit.forumotion.com/
RBP Twitter: https://twitter.com/RoughBandit

PROJECT ANIMA:
PA Youtube: http://www.youtube.com/user/TheProjectAnima
PA Tumblr: http://projectanima.tumblr.com/ 
PA Facebook: https://www.facebook.com/Pr0jectAnima 
PA Forums: http://projectanima.forums.net.bz/ 

FRIEND’S CURRENT AMBITIONS:
Maria’s Dream Diary Blog: http://trippyshit.wordpress.com/ 




 

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Project ANIMA: SteamGifts, Giveaways, and building Support through Viral Marketing

projectanima:

We’ve started releasing Game Giveaways off of SteamGifts currently. We’re doing so in the hopes of attaining more likes and speeding up the building of a community.

Currently, we’re doing a giveaway for Worms: http://www.steamgifts.com/giveaway/lLbOB/worms
and a giveaway for Broken Sword 3:

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Project ANIMA: One Year and Illuskull

projectanima:

It’s actually been one year since this project was first even thought of (Late by one week, but I had forgotten). One year since the idea “Let’s make a game like Pokemon”, became the idea we now have today.

Back when the most detailed information we had on the project was “We’re making Pokemon,…

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DLC and Expansion Rant

projectanima:

So, as the main Founder, and currently the only Owner of the Project Anima Tumblr (Which I’ll be giving access to other Team Members in due time) I’d like to rant about DLCs and Expansion Packs,
more specifically, the edgy, gritty fine line between Gamers supporting you MORE due to your DLC and Expansion Packs, or LESS because of these extensions.

These are reasons why Gamers might hate you, your game, and your DLC:
-When the DLC/Expansion Packs add TINY INSIGNIFICANT amounts to the game

-When the DLC/Expansion Packs COST almost as much as the game itself.

-When the DLC/Expansion Packs Cost drastically outweighs its actual value. 

-When the DLC/Expansion Packs SHOULD have been a part of the full game

These are reasons why Gamers might further appreciate you, your game, and your DLC:
-When the DLC/Expansion Packs are so large, they actually feel like meaningful chunks of data that the game NEEDED.

-When the DLC/Expansion Packs Cost significantly less than what the normal market asks for

-When the DLC/Expansion Packs cost is even, or even less than the actual value of the game

-When the DLC/Expansion Packs COULD have been a part of the full game, if it had been thought of before the game’s release.

-When the DLC/Expansion Packs are so close to the Vanilla game, you really feel like its adding to the game, and not just a random chunk of data to extract more money from your pocket.

I personally dislike DLC and whatnot. When they charge you 5 or 6 dollars for what’s essentially a small content pack, it feeds my rage towards Mainstream Game Corporations. When they charge you 15 Dollars for MAP PACKS. It makes me want to commit genocide. (I’m looking at you, COD and MW),  those aren’t cost effective. They’re ignorant, profit obsessed ploys to force you to pay excessive amounts to producers whom over value their products expansions and minor DLC.

For Project Anima, the plan is to make DLC and Expansions a very small aspect of the game. There WILL be a lot of them. Project Anima is essentially Pokemon in one game. There won’t be 17 versions each with a handful of random creatures, a few new moves, and a new battle system. There will be one. There will be one, with certain updates and expansions being free. Others costing small amounts of money. I hope for the very largest of expansions to cost less than 5 dollars, and if it cost you 5 dollars, you should expect the expansion to add a good 15-20% gameplay to the game. 

DLC and Expansions should not be about the money. They should be about expanding the game where it was lacking. Keeping the game fresh, and ultimately, keeping your fanbase happy. There’s a very fine line between Profit and Satisfaction, and a balance is absolutely necessary to ensure Brand survival.

Like, take the Fallout Series for example. Their DLC added GOOD story. A good amount of extra gameplay. New Content. New Places. New NPCs. New Creatures. And entire Quest Lines. And they were what, 15 at release? A little bit pricey, but it was for GOOD DLC. 
That being said, Skyrim’s two expansions, (Costing 1/3 of the game’s full price) are things that SHOULD have been in the game. Houses without any sort of house customization? Werewolf forms without a Vampire form?  20 Bucks for these? I mean, they added content, places, NPCs, and Creatures. But you’re paying 1/3 of Skyrim to get these. And they don’t even amount to maybe 5% of the gameplay.

Also, both Fallout and Skyrim were incredibly buggy upon release (And still are actually.) and yet, they’re charging nearly 60 Dollars for Skyrim and have continued to charge that much.
Don’t get me wrong, without bugs, Skyrim is worth 60, probably even more than 60. But it’s NOT without bugs. It was barely even tested. (And if it was, I could’ve tested better than they did, and I have no experience in testing Alpha or Beta games.) I own Skyrim, I paid about 30 for it, having played it around its initial release using a friend’s computer, and being absolutely disgusted by the bugs, I refused to pay full price for the game. But 30 was quite worth it.

Now, Project Anima, I’ll give a rundown of my own perceived set of how we plan to market this. The Full PA will probably be less than 30 Bucks upon release. And I intend to make sure it won’t be a buggy mess (I’d sooner scrap the project then release a buggy hunk of crap, I have more pride than that.) The Expansions will hopefully not be over 5 dollars. The only time it might be over 5 Dollars would be a DLC bundle or something of the sort.

The Main DLC, like, Anima we design and think of AFTER the launch, we will release in series. Each set will contain probably 6 Anima families (So anywhere between 6 and 24 Anima), all Perks, all Abilities, and all Modifications to said Anima would be programmed in as well, and the cost will most likely be something like 99 cents. For Aesthetic Items, and Furniture, it’ll most likely be sets of 50-150 Items, for about 99 Cents. Misc Quests will be added, probably about 99 Cents for 5-10 Quests, depending on their lengths. 
All Interface Updates and Graphics Updates will be free.
Region Expansions will be at max, 3 Dollars, these will include new NPCs, new Anima areas to encounter Anima, it’ll probably include a few new Anima not released in the Sets to be encountered, and it’ll include new quests and whatnot as well.

That’s my personal projected marketing plan. Having designed multiple Anima and Quests already. I don’t see why I’d charge more than that.

This is my first game design, this is my first major project, and I don’t intend to stab my potential fanbase in the back. The Audience makes the game. If nobody wants to buy your game, you fail. Getting on the Audience’s bad side is the last thing any Indie or even more Mainstream game creator would ever want to do. It’s just not a smart thing to try.

Anyhow, I’m done with my rant on Money and DLC and whatnot. Project Anima is still being worked on, I just haven’t been on Tumblr in a long while. 
If you appreciate this post, want to support us, have questions, or really anything, it’d be great if you liked us on Facebook: https://www.facebook.com/Pr0jectAnima?fref=ts
 Or joined our Forum: http://projectanima.forums.net.bz/

Though Admittedly, I don’t update the Forums anymore. So the Facebook Like would be much more appreciated right now. I promise to keep anyone who likes us updated, and I’ll answer any questions you have. And hey, every like counts, you can block our updates on your newsfeed, but the like is still excessively more helpful than you might think.

Uhm, Follow, and I’ll follow back, we’re willing to promote anybody who promotes us. Share for a Share, etc. etc. Reblog for a Reblog as well.

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Bump

dots and stuff. I use it now. In your face c:

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